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Research at the HIVE

The role of Curtin HIVE is to raise productivity in industry, bring innovation to education and training, and advance research and development across many fields. It is designed to:

  • create new knowledge from the enrichment of research data
  • enable better and more efficient training environments
  • facilitate new modes of creative expression.

eResearch – the use of information technology to support existing and new forms of research – is at the heart of Curtin HIVE’s philosophy.

The HIVE collaboration nodes provide a highly visible link to other visualisation capabilities and interest across the university, and to further encourage project collaboration.

Humanities projects

Australia-Asia-Pacific Institute (AAPI)

  • Display, understanding, education in Heritage Sites with a focus on Pasargadae

Building Information Modelling (BIM)

  • BIM based networked Virtual Environments for Crime Risk Assessment

HIVE: Historical Panoramas Project

School of Built Environment

  • Greater Curtin Visualisation

School of Education

  • Multi-modal Analysis of Public Reporting of Extreme Events in Western Australia
  • Virtual Reality Classroom for Distance Learning

School of Media, Culture and Creative Arts

  • Smart In-Air Interaction with Large Scale 3D Screens for Visualising Cultural Big Data
  • Kinect Unity and Slide Presentation project
  • Markham Car Collection: Lessons in community engagement projects
  • Fading Lights: Australian POWs and BCOF Troops in Japan 1945-52 (Exhibition)
  • Draw and Write – iSquares

Curtin Business School projects

  • Mapping Complex Knowledge in 3 Dimensions
  • Intelligent “Spying” on closed 3D spaces

Health Sciences projects

Curtin-Monash Accident Research Centre (C-MARC)

  • The impact of (immersive) visual fields on postural motor control

Physiotherapy and Exercise Science (PES)

  • Visual Fields and Balance in People with Autism

Science and Engineering projects

Mining Engineering and Metallurgical Engineering (MEME)

  • Assessing levels of immersive tendency and presence experienced in virtual reality mine environments.

2015/16 HIVE Summer Internships

  • Photographic Archive Visualisation (PAV) 3D – Adam Greenfeld
  • Juxtaposing Historical Panoramas with the Modern Day – Marcia Schneider
  • 3D HCI: 3D Interaction in VTK – Sonia Yap
  • Minecraft EDU Projection and Input Data (Kinect) – Jiayi Zhu
  • Interactive Visualisation of the Perth Basin Hydrogeology Model – Thalia Downes
  • Cortical Responses to Static Visual Stimuli – Aiden McIntosh
  • Virtual Brain Serious Game – Brian Kwok
  • Visualisation of Large 3D Seismic Surveys in the Northwest Shelf – Jake Hammelswang